AI Insights · Timothy · April 2025
Top Boxing Games Performance in Luxembourg Q1 2025
Explore the performance trends of the top five boxing games on a unified platform in Luxembourg during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the top five boxing games on a unified platform in Luxembourg demonstrated varied performance metrics in terms of downloads, revenue, and active users, as reported by Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a fluctuating trend in weekly revenue, peaking at about $16 in the middle of March. Downloads started strong with 141 in mid-January but dropped significantly towards the end of the quarter. Active users mirrored this trend, starting at 171 in early January and declining to 30 by the end of March.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES maintained a consistent download rate, experiencing a slight increase to 46 in mid-March. Active users followed a similar pattern, starting at 178 and stabilizing around 80 by the end of March.
Gym Heros: Fighting Game from Fighting Arena showed a decrease in downloads, with numbers dropping from 45 at the start of the quarter to 6 by the end. Active users also saw a consistent decline, ending the quarter with 17 users.
Boss Fight by BoomBit Games experienced a notable increase in downloads to 119 in late February, coinciding with a peak revenue of $44. Active users steadily rose throughout the quarter, reaching 715 by the end of March.
Finally, Arm Wrestling Master by GOODROID, Inc. maintained a consistent performance in downloads, averaging around 27 weekly. Active users showed a stable trend, peaking at 218 in mid-February.
For more detailed insights and data, visit Sensor Tower.